CREST - WEEKLY UPDATE #2

25 of April, 2014

Oskar has been occupied with a lot of things really, working to get the android build for Among Ripples up on Google Play for one thing. We're almost done with that by the way, so it should get up next week. Other than that Oskar did some work on how to generate new followers (what we mortals would call procreation), remember his post about greed and goodwill the other day? This is how new followers with their own credo are born.

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So what have I've been up to? I've been busy with modelling a lot of objects for the world, just as last week. Thanks to our minimalistic art direction I've managed get a lot of assets into Unity, and have moved on to characters. Right now I'm modelling a Watusi, cattle native to Africa. They will be used as pack animals.

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Johannes have been helping Oskar get the android build to Google Play, but he's been busy with a lot of things. For one he continued his work on the commandment system (which he still plan to explain in a post). And also fixing some code for Roland so he can play around with his sound design. Here's some code for ya.

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And what do Roland do with this? A good question. He uses it to be able to weave sounds in and out of the audio mat smoothly. And the dynamic audio sure is taking an interesting turn. Today Roland announced a new idea that the soundtrack would change according to how much input the player gives, or rather how much stuff is being influenced by your commandments. When the player isn't affecting a whole lot the music would be more pronounced, and when the player is more involved the music would zone out. I think it's an interesting idea,  a sort of an antithesis to the dynamic sound system used in games such as System Shock 1.

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And apparently Christoffer still thinks we're making a dance rhythm game.Yeah... He will explain his work process shortly though, which won't be as goofy.

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Apart from that we've started to pour in ideas to Crest: New Game+, or rather how we envision the finished version of Crest. What we've game design for at the moment is just the proof of concept. We want to be ready to expand the idea when we get funding. Some great ideas have been pouring in and we're not planning on stopping.

Thanks for stopping by, take care.